In May 2020 Students of the minor User Experience Design were involved in a Circulate student project. They were asked to engage a fictional community in balancing energy usage and production by visualising the (private and collective) usage and availability of energy.
MonthMarch 2021
Ener-geyser
The Ener-geyser (or Schoonschip Geyser) is a data-driven (floating) fountain that visualises peak times: times when there is a high demand for energy on the communal energy smart-grid of an Amsterdam-based resource community called Schoonschip. By visualising energy levels in real-time, the Geyser helps the community make decisions about when to turn on appliances, in order to achieve their agreed sustainability goals.
Neighbours: Using serious games as a tool for community building & research
‘Neighbours’ is a game created to help community members and facilitators to explore the values within a community, with the ultimate goal of providing valuable insights for community regulations and the development of platforms to promote the production, sharing and management of their common resources.
Peak Shaving Time – shedding light on the social ramifications of smart technologies.
As part of the first workpackage of circulate we conducted several probes exploring the underlying economic and social values within resource communities, and how these values can be given a role in the development of digital platforms to aid these communities. Peak Shaving time is one such probe.
Workshop The City as a License: Design, Rights and Civics in a Blockchain Society
The goal of this workshop is to work towards a special issue / edited volume on the theme of The City as a License: Design, Rights and Civics in a Blockchain Society. We seek written and visual contributions that explore the opportunities and challenges as well as actual experiments and designs of Digital Ledeger Technologies in civic contexts, from a perspective of urban governance, social justice and the ‘right to the city’.